A standard quest is a walk with checkpoints, played at your own pace. A game mode takes the same route and gives it opponents, roles and a way to win or lose. Everything you already know about checkpoints still applies — the mode decides who you are competing against and what ends the match.
Two teams, green and red, race to capture their own flags on the map and deliver them to the Tower. Converted from any standard quest. Minimum two players.
→Teams build structures across real ground, harvest what they produce, and raid what the other side built. The Tower decides it.
→One Runner, one or more Hunters, both with checkpoints of their own. Playable alone by filling either role with an NPC.
→The quest runs normally, but one participant is secretly the Killer. Survivors can accuse anyone they suspect.
→Flag Raiders and Killer on the Road are conversions: build a standard quest first, then change its mode from the edit screen. Dominion and Catch Me If You Can are entered from their own lobbies.